Postby admin » Wed Oct 27, 2021 6:49 pm
In LXConsole's Preferences -> DMX Out tab there is a setting for Local Address Offset in the USB section. This allows you to use a DMX-USB Pro to output any 512 (or 1024 for mk2) sequential addresses in LXConsole's 12 universes. Subtract the Local Address Offset from any patched address to get the address that will be sent out the USB widget (out-of-bounds addresses are ignored). Or, add the Local Address Offset to any address you desire to come out of the widget and that will be the address you patch in LXConsole.
So if, for example, you have the first four universes patched and being sent over Art-Net or sACN. You could then set the Local Address offset to 2048 and have address 5.1 in LXConsole's patch table output to dimmer one on the widget. All addresses below 5.1 won't be sent to the widget. However, the DMX over ethernet output does not have any restriction and any universe that has an address patched (of the 12 available in LXConsole v6.x) gets sent. So in this example, packets for the fifth universe also get sent over ethernet. This is only a problem if something is listening...
Note: The offset does not need to be a number that corresponds to a whole universe. In general, however, it is going to be a lot simpler figuring out how to patch if it does.
Also, although LXConsole is capable of sending 12 separate universes over Art-Net or sACN, it is limited to 2048 total channels. All subchannels count as one of the 2048. So, if a moving light uses 10 subchannels (attributes), you only have 2038 channels left after patching it.